Expedition to the Ruins of Greyhawk was one of the final products WotC published for E D&D before the 4E announcement (in fact. Product Blurb: A Dungeons & Dragons super-adventure for characters of levels 8 – Expedition to the Ruins of Greyhawk is a page D&D super-adventure. Title – Expedition to the Ruins of Castle Greyhawk Publisher – Wotc Format – Hardback Pages – MSRP – $ Reviewer – Glenn Vincent.
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Goodreads helps you keep track of books you want to read. You see, the PCs have an appointment with the God-Trap, Iuz and the false Iggwilv and they cannot be allowed to derail the plot either. Again, this is unsatisfying.
Friday, acstle August, Iuz’s machinations against Mordenkainen and the City of Greyhawk are just part of the backdrop playing out behind your players’ exploration of the castle.
As Superman comic, bizarro world, as this seems at first blush, when you think about it more, it works and it works well.
This is not satisfying. Expedition to the Ruins of Greyhawk”. ERGH only utilizes certain levels of the dungeons, some previously described in WGR1 and some new, and only describes those levels. Shattered Lands Dark Sun: Rallia rated it it was amazing Dec 21, Unlike most published adventure modules, the Expedition to the Ruins of Greyhawk is technically an incomplete “open ended” adventure.
These tie-ins to popular Dungeon Magazine adventures make the mini-gazetteer immediately of use to anyone using either the Age of Worms Adventure Path or Castle Maure. The adventure makes clear, however, nothing the PCs do will effect Iuz in the slightest. He has an appointment with the false Iggwilv and the God-Trap and the PCs are not to be allowed to derail the plot.
Expedition to the Ruins of Greyhawk – Wikipedia
This article needs additional citations for verification. At the same time, the illithid mind flayer city of Dra-Mur-Shou gets several mentions.
Twenty-seven years have passed.
The difference is that, while the Doombot is only revealed as such at the end, the false Iggwilv is revealed as such fairly quickly. Chapter 1 The Free City of Greyhawk: All of this page count could have been used to further the adventure, instead it comes off as filler and as an attempt by the authors to try to squeeze a Greyhawk sourcebook, or at least a City of Greyhawk sourcebook, into what is supposed to be an adventure.
Expedition to the Ruins of Greyhawk
If Mordenkainen could find the deity trap, so could someone else. Forty years later, in the Greyhawk realm’s Common Year ofthe player characters caatle on the role of adventurers who arrive at the Free City to explore the Ruins of Greyhawk looking for riches and glory. Frank rated it liked it Jun 24, These easter eggs are marvelous if you are a Greyhawk fan, but I imagine they would go right over the head of most non-Greyhawk fans.
The wizards keep the key in a special office at the apex of their mighty pyramid, held ready should Zagig Yragerne return to the world he left behind more than two centuries ago. Chapter 2 The Castle and the Dungeons: Errors The following errors occurred with your submission.
Expedition to the Ruins of Greyhawk by Jason Bulmahn
The adventure is intended for 8th-level characters, who should advance to about 13th level by the time they “complete” it. Then everything started to go wrong. The simulacrum is not as powerful as the real Iggwilv but is formidable nonetheless. Posted By Abstruse Thursday, 27th December, Tuesday, 11th September, I do not envy the authors the position into which Wotc placed them but I am glad it was they who undertook the task.
This page was last edited on 26 Septemberat The Gorgon’s Alliance Planescape: