1 Psionic Powers. 1st level Psionic Powers: 2nd-level Psionic Powers: 3rd-level Psionic Powers: 4th-level Psionic Powers: 5th-level Psionic. Psionic Power: A 4th Edition D&D Supplement [Mike Mearls] on * FREE* shipping on qualifying offers. New options for ardents, battleminds, monks . Power points are spent to augment the Psion’s at-will powers. Each Psion at-will power has the keyword augmentable, and a number of.

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I don’t “get” 4e psionics. Results 1 to 10 of Don’t get me wrong – I understand the mechanics, and could play a psionic character.

I understand how augmentation works, too. My issue is a little lighter than that – I don’t understand what I should be doing when I stat up a psionic character.

I’ve tried to build a few – one for psiknic of the major power-point-using classes. Invariably, I end up with a point where I’m unhappy with any of the higher-level At-Wills. This is an intensely good power that hands out temporary HPs like candy. Heck; even its augments are good.

4e Psionic Powers

I simply don’t see anything I’d want to trade it out for until way higher levels. And yet, from the way the system is set up, I really feel like I’m missing something with 4f sentiment. I also am not coping with what seems to me a very narrow focus of powers. I can make those main tricks cooler several times per encounter, but they’re still mostly those same 3 tricks.

I think it’s a neat system. I just guess I don’t understand the decision-making process involved in swapping out low-level At Wills for high-level ones.


Power List

Can anyone help me out here? Join Date Jan Posts 6, Rewarding Strike seems similar to Energizing. Opwer far, it seems like a lot of the psionic classes are poorly designed though.

Psions and Ardents both seem to want to keep their low level at wills for most of the game. They don’t seem like they’d scale properly, and it seems like they’d be rather boring as a result.

The whole at will, encounter, daily system seemed like a good idea. It’s biggest problems were things like Twin Strike and such, where spamming the same power all the time lent itself to great effectiveness.

Changing things to support more use of the same few powers appears to be throwing away much of the advantages of the system.

4E I admit it. I don’t “get” 4e psionics.

I’m finding myself wondering what the font size will be on the psionic power cards. Augmenting encounters would have worked, but making all encounters at-wills just throws the whole 4E system out of whack. It is gonna be odd, after a decade of trying to shove psionics down my groups’ throats, I’ll not be allowing them in my 4E campaigns.

I’m not to happy psioonic that.

Originally Posted by Dice4Hire. Originally Posted by Obryn. Join Date Oct Posts 7, One thing with all three psionic characters, is they still have some good class feature powers on top of their at-will loadout. Ardent Alacrity and Ardent Outrage are both good encounter powers to have, either one can turn the tide of a battle.

Battle Resistance or Speed of Thought are both awesome in the hands of a Battlemind Distract is -amazing- as is Forceful Push, and the effects -scale. I dunno, they’re all good, they just use a different way to get there. As well, they get more encounter-power-level goodness than others to make up for the lack of flexibility, so it all works out in the wash. Originally Posted by Jhaelen.


Well, that’s what I’ve been thinking, as well. I think the augmentation mechanism is cool, but only three at-wills?

Generally, when designing characters I’m looking for ways to expand my options, i. Join Date Jan Posts 5, Maybe a simpler system would have been stick with augment cost and scaling better Originally Posted by Mouseferatu.

I like the fact that they’re looking for ways to expand beyond the system as written. I think it’s a great, solid system on which to build, poower now that we’re into PHB3 and beyond, I want to see them pushing the boundaries.

As to how this particular expansion works, I’m neither for nor against it, as I haven’t really studied it in-depth or seen it in play. Errors The following errors occurred with your submission. Posting Quick Reply – Please Wait.

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